I settled for a classic Wagner’esque way to give certain characters, places, ideas etc. a leitmotif. This way, the connection of characters and places would be a lot easier to compose and understand. I really wanted to be able to tell a story just with the music and I thought – and still think – this is the way to go. I will use this website to give a general overview of the concept and give some examples of possible interpretations and pieces I wrote with it. For a deeper dive I recommend this Design-Document in which I keep everything regarding this soundtrack project including ideas, notations, etc.. Keep in mind that it is WIP and not every chapter is finalized or even inserted yet. Also everything is open to changes. When you want to give feedback, participate, or just say something, feel free to contact me on social media, reddit or via mail. I will try to keep it up to date, but it may take some time to upload the latest version.
The first property that is immediately recognizable about every character is their affiliation. There are:
- The basically immortal Elves
- The human-dwarf alliance of the Varden
- The Empire
- The people of both parties basically uninvolved in the war
- The Urgals
- The dragonriders as a kind of overshadowing instance
I decided to implement various indicators about which party is featured in certain scenes. The indicators should be flexible enough to leave room for the leitmotifs I eventually settle for.
All this should make the identification through music a lot easier. The basic concepts are the following:
I wanted to show the grace of the Elves as well as the age of the race and settled for the classic orchestra. It has a huge sound to show the power the race and every individual elf. It has a huge dynamic range to highlight the different aspects of the lifestyle of the elves. The woodwinds are great to show the playfulness and joy many elves show throughout the series. The brass section is capable to deliver immense loudness and power when the force or wrath of the nation is shown and the solo strings are capable of intricate melodies and can deliver a huge amount of emotion to the viewer. Also, since the orchestra is in use for so long, many people recognize the sound of a classic orchestra as old and are well aware of the differences a classic orchestra has in comparison to the more modern approach composers like Hans Zimmer take.
The following is a snippet of Arya's Theme to show what I mean by "the classic orchestra". It relies heavily on strings, woodwinds and brass. Less than in the huge modern approach current game and film music is taking, but it still has this classic cinematic feel to it. A part of Arya's leitmotif is a certain instrument you can hear in the snippet that will take a huge part of her characterization and development on behalf of the leitmotif itself, but more on that later. Here is the snippet of Arya's Theme:
- The orchestration style of the Elves
The Varden were a bit difficult. They aren’t a race by themselves, so it’s difficult to pinpoint aspects of the people in a certain style that is immediately recognizable as “The Varden”. I choose the “War Drums” of the Varden as their defining element since they are mentioned a couple of times during the war and can be heard through different instrumentations and such. I needed a certain rhythm that could actually be used as a “march to war” and has a martial feel to it, but still works in a chamber orchestra size.
I settled for this rhythm:
- The War Drums in Action
The Empire should get an aggressive style indicator. It must be able to cut through almost everything in a matter of seconds to display ambushes and has to support different other character-leitmotifs as a background element without being overwhelming. The main leitmotif for the empire ist this:
I wrote a bass string figure to represent the Empire. It contains a melody-part and a rhythmic-part, and both should be able to identify the empire on their own.
- The Full Empire Theme
The Ra'zac are arguably the strangest creatures in the books. They don't belong on the continent; they are unsettling in appearance and they are cruel. I decided to make use of an odd rhythm to deliver an unsettling sound. I sampled my voice for some clicking noises and made a leitmotif containing a 7/4 rhythm and an underlying melody. The melody however is better described as just intervals since it doesn't really have a direction of any kind. I heavily relied on electronic instruments to forge an unsettling soundscape with an easy to recognize but hard to mimic rhythm. The Ra'zac should feel distinct but not easy to understand, because they stay more or less a mystery through the whole cycle.
This is the rhythm combined with the melody I made for the Ra'zac:
- The basic Ra'zac figure
I'm sure you want to listen to some stuff I made for this project and I'm happy to share some of it. I will try to implement a kind of library of the stuff I already finished, but I don't know exactly how since I'm not a web developer. I will do my best to make everything available through my soundcloud, but the upload limit is kinda disruptive (I did). Maybe I will open a new channel just for "The Inheritance Project" or I will use my YouTube, I don't know yet.
The first example is a track dedicated to the "Battle of the Burning Plains" at the end of "Eldest". It is a combination of the war drums of the Varden with the String Ostinato of the Empire while the French Horn section repeatedly plays the leitmotif. It is composed to work in the background as well as over establishing shots as the main part of the audio. It has a strong emphasis on the Empire-Theme, while keeping the martial rhythm the War Drums of the Varden are playing. The Choir shouts should strenghten the association with the "man-power" of both armies.
- The Battle of the Burning Plains
The next track is a rendition of Eragon's leitmotif. As the Main Character of the Cycle the Motif of Eragon must be the easiest to recognize while being the most flexible, since he has a lot of big changes character-wise in the story. It is also extremely hard to fit him in one of the bigger structures since he is basically part of every single one except the Empire and the Urgals. So, I decided to write a short motif for him, which can be adapted in a lot of ways to make sure I can write something for every situation he is a part of.
His Motif is quite simple: A four note alternating descending line with an open end. It is part of the B-Phrase of the Main Theme.
- An interpretation of Eragons leitmotif
Now for the part most of you are here for. The Main Theme.
The Main Theme was difficult since it has to describe almost every aspect of the franchise. It has to depict the dragons, and the riders. It has to be fitting for every race living in Alagesia and it must fit Eragon, since he is the main character; but how should Eragon be depicted? As part of the people like he is shown in the beginning? As a dragonrider even though he is only on his way to become one?
A possibility would be to implement a Main Theme that changes with the development of the main character, but that is the job of
The theme is still heavily WIP, but I wanted to show something of the arguably most important track. This is the first draft of the Main Theme:
- The WIP Main Theme
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project:∃den_ is a band project of Marina Liapati and Malte Wegmann. Its purpose is creating outer world music with a huge variety of sounds and styles.
Freedom is my first public album of epic music. It contains never released pieces as well as brand new tracks and re-releases of older songs.
Numbra is a DJ project focusing mainly on performing and producing electronic music like Drum'n'Bass, Downtempo, Electronica, Dub and Wave. I publish on Soundcloud, Spotify and most other big streaming plattforms.